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Denied SkyWars A assist counting as a kill if you have done 90%+ of the damage

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December 27, 2020
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Minecraft Username:
TrulyNeutronic

What is the suggestion about?
A assist counting as a kill if you have done 90%+ of the damage

Description:
Hello Jartexnetwork team!


Have you ever gotten an opponent to 1 heart, prepared yourself to feel the glory of yet another kill, and you teammate strolls along and slaps him with his pickaxe?​
Kills steals are among one of the most hated things in any FPS/PVP games. That is why I suggest implementing assist count as kills​
I've seen this feature in many other FPS games, where if you have done 90%+ of the damage to a player in, however someone else finished them off, it would still count as a kill. This would reduce the frequency of kill steals. I'd love to see this feature being implemented, As I get kill steal rather often.
Alternatively, Maybe the coins you get from assists should be based off the percentage of damage you did to the player.​
Heres a quick chart​
0.0%-25.0%= 1 coin​
25.0%-50.0%= 2 coins​
50.0%-75.0%= 3 coins​
75.0%-99.9%=4 coins​
Even better, maybe implement both ideas! Have both the assist coins based on kills, and the assist count as kills.​

How can this idea help to improve JartexNetwork?
So that kill steals would happen less often
 
Last edited:

Yuu

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Kill steals are a part of the game, and i dont wanna change that. He steals your kills u steal his.

-1
 

vortex91

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May 12, 2020
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UntilNightfall
Minecraft Username:
TrulyNeutronic

What is the suggestion about?
A assist counting as a kill if you have done 90%+ of the damage

Description:
Hello Jartexnetwork team!


Have you ever gotten an opponent to 1 heart, prepared yourself to feel the glory of yet another kill, and you teammate strolls along and slaps him with his pickaxe?​
Kills steals are among one of the most hated things in any FPS/PVP games. That is why I suggest implementing assist count as kills​
I've seen this feature in many other FPS games, where if you have done 90%+ of the damage to a player in, however someone else finished them off, it would still count as a kill. This would reduce the frequency of kill steals. I'd love to see this feature being implemented, As I get kill steal rather often.
Alternatively, Maybe the coins you get from assists should be based off the percentage of damage you did to the player.​
Heres a quick chart​
0.0%-25.0%= 1 coin​
25.0%-50.0%= 2 coins​
50.0%-75.0%= 3 coins​
75.0%-99.9%=4 coins​
Even better, maybe implement both ideas! Have both the assist coins based on kills, and the assist count as kills.​

How can this idea help to improve JartexNetwork?
So that kill steals would happen less often
no, because the person who killed them gets the kill, not the one who does the most damage wtf -1
 

chocz700

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April 21, 2020
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Suggestion - DENIED
Hello, TrulyNeutronic​
Thank you for your interest in JartexNetwork by creating a suggestion for the network. After reviewing your suggestion, I have decided to deny it.​
Have fun playing on JartexNetwork!​

Good morning,
chocz700
 
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