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SBD Suggestions for the next skyblock-dream season

N0TM7

Member
Joined
December 28, 2020
Messages
41
Points
23


Minecraft Username:
m7md_gamer​

What platform or game mode is this suggestion for?
Skyblock-Dream​

What is your suggestion's title?
Suggestions for the next skyblock-dream season​

Suggestion Details:
Hey there!
Here are some suggestions that hopefully will be useful!

--Infinite-Chest: The requirements for upgrading the Infinite-chest need to be harder since they were insanely easy last season

--Custom texture pack: I think adding a Custom texture pack to skyblock will be more efficient for skyblock related stuff and since it will be an optional suggestion so there will be no harm in having it

--Mystery Man: If we can have mystery man same design as prison that maybe contains Special sets/Boosters/Spawners/Pets/Seasonal ranks were its currency will be star currency and can be available only at weekends

--ZooKeeper: It has been broken for a while so I hope it gets fixed

--Special and Treasure Mystery Crates: No need to mention that the entire community has been asking for a buff for both of the crates since their loot isn't worthy at all, so I hope they get buffed this season....Suggested items to be added: we would love to see "Worthy" gkit containers/Special sets/Stars currency/Adding the other kind of boosters(Boss booster/Star booster/Fragment Booster)

--God/Ultra keys: As mentioned up there for the Special/Treasure mystery crates, God and Ultra keys as well need to be buffed since their loot is incredibly common and can be obtained easily so hopefully they get better loot

--Levels: It's so boring doing the same exact levels every season (levels of the season be 90% similar to season before it), It will be more fun and entertaining if new/different levels were added

--Premium level pass: I think making the Premium level pass obtainable throw in-game grinding will be more fair and pleasing to everyone and will make the season more grindy

--Fragment booster: It has been there for 3 seasons so far but never worked, So fixing fragment booster will be more efficient while grinding bosses
Also making it obtainable from booster packages and special/treasure mystery crates will be better than just getting it only from the trader at the boss-world

Economy:-

--Custom Crops: Everyone saw how overpowered the custom crops were last season, so I think getting them nerfed by 1.5x will be more balanced

--Competition: Competition was a good alternative for island value so adding it back will be much better

--New Economy: Adding another economy to Skyblock besides Grinding bosses/Farming custom crops will make skyblock more entertaining and optional for players to do whatever they like more

Suggested Economy: Grinding mobs=> and to do that is by increasing the prices of the normal/epic mob drops by x2/x3 or by adding a new perk which is "to have a chance of dropping all types of fragments"

Placing blocks=> It will be a good alternative to the existing economies

Bossworld related stuff:-

--New boss world map: We all can agree that everyone got bored of the existing boss world map, So either get rid of the old map and replace it with a new one or add a new area to the existing map with new bosses and mini-bosses that will make the boss world more entertaining and enjoyable than just grinding on the same map every season

--Atrophius/Miner bosses: These exact bosses need to be fixed since their ability makes everyone's ms just go insanely high and end up getting kicked/banned from the anti-cheat, So fixing them or replacing them with new bosses will be much better for everyone

--Mini bosses(minions): They are already fine but I was thinking that If a "golden version" of each mini-boss was added that respawns randomly which will count as 2 kills instead of 1, that will make grinding mini-bosses more fun and competitive and less boring among the players

--Passive: 1st: To make the boss world more fun I think by making passive Buyable throw grinding bosses will be more entertaining and more grindy like for example:-
Killing 20 Magic Mountain bosses or 15 Viking Village bosses or 10 Crystal Cove bosses or 5 Fancy Forest totems can be traded with 30min/1 hour of passive Besides offering an hour per day of passive without any grinding

2nd:Adding a command that allow players to know when will the passive of the other player ends, It will be very helpful

3rd: Making passive only works in boss-world is an important thing, As it was giving a huge advantage at over-world, Were when you activate passive you will be invisible to other players after u get tagged either in warp pvp/fps so you will just be unkillable and you can easy kill whoever facing u during the passive period

--Jumping pads: They haven't been working properly past 2 seasons as it kept teleporting players back to boss-world spawn after using it to access any bossworld zone which is so annoying so hopefully it gets fixed or replaced with just a normal bridge​

How could this idea help improve JartexNetwork?
It Hopefully will​
 
AUTHOR
AUTHOR
N0TM7

N0TM7

Member
Joined
December 28, 2020
Messages
41
Points
23
Interesting idea, I can see why people might love or hate this suggestion. By killing bosses, do you mean Last Hit, Top Damage, or just Top 10?

And, do you prefer the server track where you killed a boss, or what rarity the boss you killed was? Examples:
- Spawn and kill any 5 totems in Fancy Forest for easy passive time - as long as the boss was killed in the Fancy Forest zone, you're good.
Pro: Risk v. Reward - someone can just walk up to you and threetap you. No need for balancing, players do it for you.
Con: If you already have passive time active, you can farm it nonstop.
- Spam Fancy Forest bosses in Magic Mountain for easy passive time.
Pro: No complicated backend - progress depends on boss type.
Pro: Really simple to understand.
Con: Depending on how you determine "killing" a boss, having people swarm your bosses when you spawn them in Magic Mountain can mean you don't get any passive time.
Being In the top 10 players with the most damage to a boss should be counted as a kill, And About the Rarity of the totems it doesn't matter where you kill the boss at what matters is its rarity so let's say u killed fancy forest boss at magic mountain zone it will count as a fancy forest boss kill but the point is you will have to get totems to farm them safely at magic mountain also besides that since magic mountain is the first zone to access at the boss world so normally it will have alot of players which they will naturally start hitting the boss as well so you have a lower chance of being in top 10 and that's the risk you will take if you going to do totems at magic mountain zone that will be harder than just simply grinding the existing fancy forest bosses so ye more time consuming and will make players grind more which will end up of having competitive grindy season.
 

Aevuh

Active Member
Joined
June 20, 2023
Messages
120
Points
39
Age
17
Hello Mohammed,

I would like to express my support for the recent suggestion put forward by Mohammed. The suggestion includes various improvements to enhance the gameplay experience on the server. I believe it would be beneficial to implement these changes, as they address important aspects such as the requirements for upgrading the Infinite-Chest, the addition of a custom texture pack for skyblock, the introduction of a Mystery Man with enticing rewards, the fixing of the ZooKeeper, and the much-needed buff to the loot in the Special and Treasure Mystery Crates, as well as the God and Ultra keys.

By upvoting this suggestion, we can contribute to the continuous development and enhancement of our server, making it more enjoyable for all players. Let's work together to create an even better gaming environment on Jartex.

Best regards,
~Aevuh
 
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